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Tag: Player-Missile Graphics

Learn How to Make a Game in BASIC XE (30-60 mins)

December 21, 2019 moorejh Games, Graphics, Programming, Software

Task: Learn How to Make a Game in BASIC XE Needed: BASIC XE and extensions Time: 30-60 minutes Introduction My previous posts have demonstrated many of the programming techniques needed to make a game in Atari BASIC. A common theme is how slow BASIC is

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Add Missiles to Player-Missile Graphics in BASIC (30-60 mins)

November 23, 2019 moorejh Programming, Software

Task: Add Missiles to Player-Missile Graphics in BASIC Needed: BASIC Time: 30-60 minutes Introduction I have previously demonstrated how to implement player-missile graphics (PMG) in BASIC, and how to combine a player with a background or playfield using redefined character sets. The latter post includes

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Combining Redefined Characters Sets and Player-Missile Graphics in BASIC (30-60 mins)

November 10, 2019 moorejh Games, Graphics, Programming, Software

Task: Combining Redefined Characters Sets and Player-Missile Graphics in BASIC Needed: BASIC Time: 30-60 minutes Introduction It takes time to learn the ins and outs of Atari graphics. This is especially true if you aspire to make a game. I have previously demonstrated how to

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Try Player-Missile Graphics in BASIC (30-60 mins)

March 25, 2019 moorejh Demos, Graphics, Programming

Task: Try Player-Missile Graphics in BASIC Needed: BASIC Time: 30-60 minutes Introduction Player-missile (PM) graphics helped make the Atari the premier arcade and graphics machine in its day. A key feature of PM graphics is the ability to draw players and missiles on the screen

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